Super Arc Light App Reviews

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Mediocre

The music is pretty bad, the gameplay is too simple, graphics are really simple. Mediocre game

Good start but needs work

There is so much potential here but its frustrating when you get to a point that is just impossible. The swarms shouldnt still be going with new waves coming. The powerups should actually help you. It would be awesome to have upgrades you could buy and a way to progress.

Fun game, but gets old fast

Put simply, this is a fun game that you will most likely get tired of VERY FAST. If it was free with ads, Id be giving it 4 stars...but I wish I had saved my money as I feel like Ive played it out in 2 days time.

Love the graphics and game premise, but controls...

I just cant get into the controls. I like the idea, but too spastic.

Almost great

Please build a option for a totally silent game and youre there. I want to listen to my own music while I play, not SFX.

Not Shareable!?!?! Really????

Got this for my kids only to find out that you get charged each time with family share! Lame! Families beware.

High Score Keeps Changing Bug…

My review of the game is below however there is a bug. High score bug, where it changes constantly. So I left a review before that said the aiming controls were not great and it was frustrating me to the point where I wanted to stop playing. Well, I didnt stop playing. I have to admit when I am wrong. The game is addictive and quite frankly, its the controls that make it that way. Bravo developers, you got this skeptic to keep playing. Dont change a thing. Im getting better!

meh

I like simple but addicting. This is just simple and boring. One-trick pony. As much as I favor paying ap developers for good work, this was a waste of 99 cents. Apple Editors Pick? Shame on them.

I get tired

Why not allow an option to start off when the bad guys get into the inner circle? I get tired of having to start all over.

Requires luck, bad controls, frustrating

The enemies and your bullets are so tiny that it can often be impossible to actually hit them, just because of the movement, direction coupled with the firing rate. Even when you "get" the controls, you are often missing enemies with your tiny tiny projectiles by a pixel because of fire rate, projectile speed, etc. This is not fun, because many times enemies do not give you enough time to re-adjust if you miss them on the first pass and some of weapons are god awful (e.g. spread). TL;DR This game is more frustrating than it is fun.

Wanted to like, but couldnt.

Like a lot of other reviews on here, I appreciated the minimalist approach but the infuriating controls killed it for me. I cant see why it was an editors choice.

Hard but clever

Impossibly hard to play.

Awful controls. Waste of money. Steer clear.

Playing the game is an exercise in frustration. Stay away from this.

Impossible to win

I dont usually write reviews but this one really needs one! While the audio / visual and controls are pretty awesome, the game is impossible and extremely frustrating. First off, you only get one life and then you have to start over. Secondly, once you get to a certain point, the chance that you will get a higher score is completely luck! The gameplay is semi-random but there are parts of the game where it is literally impossible to defeat the onslaught of enemies, no matter what your skill level is! Also, its incredibly frustrating when you are playing an otherwise perfect game and an orbiting enemy is able to slide through continuous gunfire!

Is that it?

Great game for the 20 minutes it will take to unlock all the weapons. Then it just goes nowhere. Youll want more, but there isnt more. Fun, but a let down.

Reminds me of Tempest

Reminds me a little bit of Tempest. This is a super fun game, love the music and the simplicity. I like the controls. What I dont like is that after the first few waves, the enemies dont give you enough warning; they turn red and zoom! Youre finished and start over. I dont mind the starting over, but there is NO time to get from one side of the circle to the other when an enemy is incoming so fast. Thats a little frustrating.

Annoying not innovative

It seems like it will be fun but the one touch are more annoying than innovative. No levels make it that much more frustrating if there was levels to accomplish I could maybe get into it. This high score endless level phase of recent games feels more like a developer cop out alot easier to just say go for high score than actually beat the game easy way out to me

Restrictive Precision, Tediously Excellent

My original impressions still stand, which are listed below, but, my critiques aside, I simply couldnt let a game that Ive come back to this much not receive more praise. Ive changed my review to five stars to reflect a deeper appreciation for the game, which I didnt quite have two weeks ago. Ive also altered the review title to reflect this appreciation. Its really quite good. I look forward to whatever content is added. Original Review: What does it say about a game where you die repeatedly and get frustrated, but end up coming back for more? Well, besides possibly being a masochist, it could also mean that the game has a great hook, but is lacking in other aspects. With Super Arc Light, we have a baseline for greatness that is sabotaged by being too particular. The game SHOULD be more fun than it is, but, at the same time, that isnt to imply that the game ISNT fun. However, the fun that IS here is spoiled somewhat by an unforgiving overemphasis on precision. Spinning around back and forth to align yourself in tight situations to attack the target, just to have a volley of shots miss by a microscopic margin can become grating and tedious. To elaborate further, its this demand for precision, coupled with adapting to the rotation of the ship, which puts the player in a state of shell shock, constantly having to worry about the slightest error when it matters most. This feeling is emphasized by the fact that there is only one life, meaning those slight miscues will end your run and send you back to the beginning, over and over. This is all very ironic though, because I keep playing. While the precision is a hindrance, it is also engaging. The entire time I play, I want nothing more than to have to worry LESS about individual targets and instead be able to blast more enemies, but simultaneously, I respect the game for forcing a sense of strict participation. Im sure there is a middle ground here between the tight scope of the game and my bloodthirst for mass destruction, whether it be in the form of slightly larger enemies, a slightly larger hit box, extra firepower, three lives instead of one, or all the above. Giving the player freedom to explore this game a tad more as a SHOOTER and a little less so as a SNIPER may just be the paradigm shift that the game needs. Also, on a side note, the wide beam always seems to appear when I have no use for it, and the ion beam seems to offer no better protection than the standard weapon. Conversely, the upper tier weapons like the mines, the side shot, and the life saver are all fantastic--probably because they empower the player :) Play this game for what it offers, because at its core it is good, but ignoring the lack of leniency will be tricky.

crap

if frustrating is fun this game is king - enemies pass thru your fire - some earned weapons are less effective than default - user has no chance

OK. For 15 minutes

I’m all for paying for an entertaining app. If the cost should be proportional to how long it keeps you entertained, you can decide if $1 for 15 minutes of total entertainment is worth it...

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